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What is Gamechain System ?
Gamechain System is a decentralized gaming ecosystem developed based on the Graphene framework. It aims to build a globalized, decentralized, inter-platform ecosystem that incorporates guaranteed universal asset value, highly liquid pan-gaming online communities and distribution channels. It will be a convenient asset distribution channel for global game producers and distributors, and a quality user hub and asset trading platform for players. Gamechain System focuses on restructuring value chain of the gaming industry, forging blockchain ecosystem for the traditional gaming sector, and providing fundamental support to the whole blockchain gaming business.
Based on the current development stage of blockchain, public blockchain projects are the core infrastructure in introducing blockchain games to the large group of mainstream audience. Gamechain System is exactly an applied public blockchain project of such kind. It tries to build a decentralized and distributed gaming ecosystem that provides global blockchain games with services including token offering, virtual game asset trading, IP copyright tracing and other value addition derived from game user chains. Eventually, it aims at creating the most free and secure ecosystem for game asset offering, conversion and circulation.
At the center of Gamechain System is a decentralized game asset trading platform that consists of multiple high-performance nodes. This trading platform offers Gamechain System users free (away from external surveillance), secure (decentralized trading platforms are not easily compromised) and highly efficient (theoretical capacity at 100000 transactions per second) services for the circulation, conversion and consumption of digital assets. For example, game equipment, coins, tickets and reputation can be circulated on the platform. Also, the platform can function as a common consumption intermediary in one same game series. Meanwhile, the trading platform feature of Gamechain System brings a large volume of active users. The scale effect can result in low-cost and high-efficiency game publishing channels for medium and small game developers. Gamechain System’s exchange nodes can be expanded and adjusted at any time. Game producers can choose to participate permanently in the Gamechian System as a node (or a witness) to get stable user entrance and economic return.
The Use of GCS Token
GCS is the only valid type of tokens in Gamechain System. It is the technological and circulation basis if other digital game assets are to join Gamechain System. GCS’s main issuance channels are: 1. Inital Public Offering; 2. reward to witness for new block generation. Besides purchase of digital assets such as game items, GCS will mainly be used to pay for network trading fuel and collateralized offering of chain assets. Among the above, GCS paid for network trading fuel will be depleted/wiped out. When there are frequent trading and chain asset offerings, many GCS tokens will be wiped out/depleted by network or locked as collateral. A reduced stock of GCS in the market will bring value increase to each GCS token.
Via the help of chain entrance projects, Gamechian System offers game producers who meet certain criteria a set of simple and reliable entrances for game publishing (into the online store), user conversion (Gamechain System’s users), and digital asset issuance. Game developers can design their own game and asset issuance plans, get the game online to Gamechain System’s decentralized game asset trading platform with just one click, and connect Gamechain System with their own game programs through Application Program Interface.
Gamechain System provides asset value guarantee and risk resistance plans through decentralized trading systems’ automate rules. By default, Gamechain System requires an asset issuer to turn over a certain percentage of basic tokens as collateral for digital asset issuance, in order to ensure the intial value and credit worthiness of issued assets. When incidents occur, the system will take measures such as mandatory liquidation, to activate loss limit in time for digital assets and assure availability of a certain percentage of user compensation, so as to control the scale of loss.
The blockchain system and set of rules together will ensure that Gamechain System’s tokens represent the value collection of all joining digital game assets, possess good circulation value and solid price support, and help all game assets share pricing premium.
GCS Distribution
Total circulation of GCS asset: 2.1 billion
GCS conversion rule: 1 BTC=210000 GCS
10% Private Equity Investors : To be used for Gamechain System’s initial launching, subsequent development, maintenance, marketing and sales, etcs.
35% Public Offering : To be used for Gamechain System’s subsequent devepment, maintenance, marketing and sales, etcs.
15% Management Team : Reserved for the team, to be used for team building. Lockdown period is 24 months. Once listed on trading exchanges, an equal amount will be unlocked every month.
10% Branding and Marketing : Global brand maintenance and market promotion.
15% Ecosystem Development & Construction : To develop the global gaming ecosystem of Gamechain System, and to incubate subsystems.
5% Advisors and early supporters : Offer GCS as reward to those that contribute to Gamechain System’s development in terms of resources, capital, strategy, talents and so on.
10% Reserved funding : To be used for the development of Gamechain System’s follow-up projects, and improvement of project ecosystem.
For more details please refer to Gamechain System Official Website
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